Subterrain is a science fiction survival horror game that challenges you to survive and escape from a colony on the planet Mars. The game opens with you as a prisoner, guilty of an accident that resulted in the death of some of your fellow colleagues. An incident has occurred at the colony, and as such personnel are being evacuated with the final step being the evacuation of the prison.
When previewing/reviewing a game, the most important thing for me is the game play. But when I play a game from ‘The Behemoth’ I also like to measure its greatness by counting the number of occasions that I nearly wet my self from a little too much laughter. These games appeal to my sense of humour, and as such I’ve been really looking forward to this game.
When I put a review together, I try to aim for around the 1000 word mark regardless of the game. But sometimes a game is so underwhelming that it can be a real struggle to put together anything more than a couple of sentences. Hence I have to get creative and pad things out a bit. So here goes….
A mystery. A creature of mirth and mischief and yet holds the power to virtual worlds in his fingers. Are these virtual worlds his or ours though, what destruction will be wrought upon his whim? The reading of his book may destroy us all. He also plays games.
When it comes to skills based games I have to confess that I am no where near as good as I used to be. There was a time long ago where my much younger self used to effortlessly pick apart these sorts of games but these days the challenge mostly serves to remind me how much of me has been taken by age.
When reviewing a game, I personally think that it’s very important to try and complete the game before putting pen to paper. Now this doesn’t always work out, as some games are just a little too hard for me to see all the way through or so unbelievably rubbish that you know beyond a certain point there isn’t going to be anything to change your mind. So it was a typical Sunday evening with my Wife sat at the table getting her preparation done for the upcoming work week and…
Slain: Back From Hell is pitching itself as a tribute to video gaming from the early 90’s. If you were around and old enough back then you’ll remember that back in this era for each genre defining title there were a lot of soulless, cash-in clones that were neither good or memorable. So the challenge to a developer is to really make sure that what they deliver captures the elements of the former, rather than creating another of the later.
As a long standing fan of the Dragon Ball Z series, a new game release for the franchise inevitably ends in disappointment. The series has always had potential, and in the right hands should more than deliver a great game yet more often than not this potential is not realised.