Wolfenstein: The New Order’s ending seemed wholly conclusive. Protagonist B J Blazkowicz lay a dying man, his chance to escape alive thwarted by a final grenade. It didn’t matter however, those final moments of life afforded him the closure of seeing his comrades escape safely prior to the facilities destruction. It seems however that things weren’t as finite as they seemed, with Wolfenstein II: The New Colossus ready to redefine what constitutes a mortal wound.
Middle Earth: Shadow of Mordor came out of nowhere, an unexpected gem released to little fanfare that reviewed solidly across the board. Its Nemesis system provided structure, character and fluidity to enemies demonstrating that structure in games need not be so rigid, breathing something fresh and unique into the genre. Its success afforded developer Monolith the chance to further hone these mechanics, and the result is Middle Earth: Shadow of War.
I’m a fan of the Dishonored series, having enjoyed play-throughs of both the previous games in the series. I’ve never been captivated by the narrative, failing to resonate much with the characters or the universe. I am however very much a fan of the gameplay, which is the best yet modern attempt to create a spiritual successor to Looking Glass’ Thief series which holds a very special play in my heart.
Hello everyone and welcome back to another of my quick video reviews! Dead Alliance was provided to us by Xbox/Maximum Games via a digital code for Xbox One.
In a departure from my usual style, I present instead the story of Clive. Clive was a prisoner at the Centre Perks 2.0 prison until his recent escape. How did he escape? Well, disguised in some stolen civilian clothes he hid behind a bush in the gardens until nightfall where he then cut a hole in the fence and legged it. It’s not the most exciting end to a story, but the story that precede those events actually summarises The Escapists 2 rather well.
The early 90’s was somewhat of a golden-age for the video games industry. The NES and Master System had successfully revived the industry and everything was set for the second act. Back then the major industry players, Nintendo and SEGA, were in a direct head to head for your money and leading the vanguard were their respective mascots Sonic and Mario.
A relic, long left abandoned by an ancient but now long vanished alien species. It’s hardly an original idea, but it’s a well established foundation used by many a sci-fi tale. Halcyon 6 is this game’s relic, a derelict hulk long left forgotten. Its occupation and survival is the only thing that is holding the New Terran Federation together after the recent invasion of a new enemy, the Chruul, has seen the Federation beaten back from a galaxy spanning empire to just a single bastion of hope. It’s from here…
One Game, 2 versions. It’s not an entirely new concept and there are many previous examples of games releasing with 2 differing versions to choose from. The one that immediately jumps to mind – and I really didn’t believe that I would be drawing any parallels with – is the Pokemon series, specifically the original Red and Blue releases. Fallen Legion revives this concept, and has released as Fallen Legion: Sins of an Empire on the PlayStation 4 and Fallen Legion: Flames of Rebellion on the PlayStation Vita. Both games…
I can’t recall a cardboard box ever being a subject matter that has ever drawn much excitement. Hence, worlds entirely populated by cardboard boxes doesn’t immediately feel like a compelling theme for a video game.
One of the best things about reviewing video games is playing games that perhaps I would likely have never played, nor even heard of. Sometimes you discover a right gem, that takes a simple idea and implements it perfectly to create a fun or thought provoking experience that sticks with you long after you finish it. Other times, you get to take in some of the worst that the industry has to offer. ‘n Verlore Verstand, by South African based developer Skobbejak Games, is very much one of these games….