In a departure from my usual style, I present instead the story of Clive. Clive was a prisoner at the Centre Perks 2.0 prison until his recent escape. How did he escape? Well, disguised in some stolen civilian clothes he hid behind a bush in the gardens until nightfall where he then cut a hole in the fence and legged it. It’s not the most exciting end to a story, but the story that precede those events actually summarises The Escapists 2 rather well.
The early 90’s was somewhat of a golden-age for the video games industry. The NES and Master System had successfully revived the industry and everything was set for the second act. Back then the major industry players, Nintendo and SEGA, were in a direct head to head for your money and leading the vanguard were their respective mascots Sonic and Mario.
A relic, long left abandoned by an ancient but now long vanished alien species. It’s hardly an original idea, but it’s a well established foundation used by many a sci-fi tale. Halcyon 6 is this game’s relic, a derelict hulk long left forgotten. Its occupation and survival is the only thing that is holding the New Terran Federation together after the recent invasion of a new enemy, the Chruul, has seen the Federation beaten back from a galaxy spanning empire to just a single bastion of hope. It’s from here…
One Game, 2 versions. It’s not an entirely new concept and there are many previous examples of games releasing with 2 differing versions to choose from. The one that immediately jumps to mind – and I really didn’t believe that I would be drawing any parallels with – is the Pokemon series, specifically the original Red and Blue releases. Fallen Legion revives this concept, and has released as Fallen Legion: Sins of an Empire on the PlayStation 4 and Fallen Legion: Flames of Rebellion on the PlayStation Vita. Both games…
I can’t recall a cardboard box ever being a subject matter that has ever drawn much excitement. Hence, worlds entirely populated by cardboard boxes doesn’t immediately feel like a compelling theme for a video game.
One of the best things about reviewing video games is playing games that perhaps I would likely have never played, nor even heard of. Sometimes you discover a right gem, that takes a simple idea and implements it perfectly to create a fun or thought provoking experience that sticks with you long after you finish it. Other times, you get to take in some of the worst that the industry has to offer. ‘n Verlore Verstand, by South African based developer Skobbejak Games, is very much one of these games….
Developer Good Catch, based in London, describes Black and White Bushido as a ‘2D arena brawler that pits the forces of light and shadow against each other’ which sums the game up rather well. This is a game where 2 opposing sides tactically battle to win short matches making use of skills and the environment to gain the upper hand over their opponents.
It’s a frantic battle, with the game stressing under the sheer amount of attacks being exchanged. In amongst the mess Bullseye, one of the games many antagonists, gives as good as he takes despite the fact his health bar is plunging faster than the value of sterling. The lunacy only increases, as more and more players join the fray and soon it’s almost impossible to see where the enemies let alone where you are.
“Death is no escape down here”, the closing statement of the narrator as the tutorial comes to an end. This statement is probably true for most games, where death is really never more that an inconvenient setback rather than anything finite. Crawl however does things a bit differently, where death simply switches you from team living to team dead.
You play Scarlett Everitt, an apprentice alchemist who has just finished 5 years at university and is returning home only to find that things have changed considerably in her absence. Keen to start working under the local master alchemist, you instead suffer an encounter with a mysterious stranger which triggers flashbacks to memories of your missing parents, and this is where the game starts. If it all sounds a little familiar, well that’s because it very much is.