When it comes to skills based games I have to confess that I am no where near as good as I used to be. There was a time long ago where my much younger self used to effortlessly pick apart these sorts of games but these days the challenge mostly serves to remind me how much of me has been taken by age.
When reviewing a game, I personally think that it’s very important to try and complete the game before putting pen to paper. Now this doesn’t always work out, as some games are just a little too hard for me to see all the way through or so unbelievably rubbish that you know beyond a certain point there isn’t going to be anything to change your mind. So it was a typical Sunday evening with my Wife sat at the table getting her preparation done for the upcoming work week and…
Slain: Back From Hell is pitching itself as a tribute to video gaming from the early 90’s. If you were around and old enough back then you’ll remember that back in this era for each genre defining title there were a lot of soulless, cash-in clones that were neither good or memorable. So the challenge to a developer is to really make sure that what they deliver captures the elements of the former, rather than creating another of the later.
As a long standing fan of the Dragon Ball Z series, a new game release for the franchise inevitably ends in disappointment. The series has always had potential, and in the right hands should more than deliver a great game yet more often than not this potential is not realised.