Let’s Learn How Games Work: Part 2 – Optimisation

Let’s Learn How Games Work: Part 2 – Optimisation

Welcome back, class… Now in today’s lesson, we are going to talk about how to make games run faster… Yes Mike, you have a question? No, we can’t all make our games out of just some red boxes and sad music. Some of us have standards… So once again, lets all settle down and watch today’s lecture and learn some of the basic tricks that developers can use to avoid the dreaded 30 frames-per-second…

Let’s Learn How Games Work: Part 1 – Framerates

Let’s Learn How Games Work: Part 1 – Framerates

Good Morning Class. Well… as I’m sure you have noticed, it’s the time of year when we all gather to discuss videogame frame-rates again… apparently… Gosh it seems to come around earlier every year, doesn’t it? Now, obviously this is an exciting time, and I know you are all itching to charge off and start posting your tuppence worth all over the internet, but before you do, can anyone tell me what we always do before we post out opinions on the internet?

Manic’s Rimworld: Episode 1

Manic’s Rimworld: Episode 1

After the breathless endorsement I gave it on the last podcast, I knew I wanted to do something special for RimWorld, but the question was what? The idea of trying to condense everything I loved about the game down into a 1500 word review was daunting, to say the least, and I also felt that this would force me to leave too much out. What I really wanted to do was somehow show the reader both the density and detail of the simulation within the game, and also illustrate the…