Middle Earth: Shadow of Mordor came out of nowhere, an unexpected gem released to little fanfare that reviewed solidly across the board. Its Nemesis system provided structure, character and fluidity to enemies demonstrating that structure in games need not be so rigid, breathing something fresh and unique into the genre. Its success afforded developer Monolith the chance to further hone these mechanics, and the result is Middle Earth: Shadow of War.
I’m a fan of the Dishonored series, having enjoyed play-throughs of both the previous games in the series. I’ve never been captivated by the narrative, failing to resonate much with the characters or the universe. I am however very much a fan of the gameplay, which is the best yet modern attempt to create a spiritual successor to Looking Glass’ Thief series which holds a very special play in my heart.
Billed as an authentic driving simulation, Project Cars 2 delivers detail and content by the truckload. Trouble is, I really need more help to unload it all.
In a departure from my usual style, I present instead the story of Clive. Clive was a prisoner at the Centre Perks 2.0 prison until his recent escape. How did he escape? Well, disguised in some stolen civilian clothes he hid behind a bush in the gardens until nightfall where he then cut a hole in the fence and legged it. It’s not the most exciting end to a story, but the story that precede those events actually summarises The Escapists 2 rather well.
Meteorologically speaking, these are quieter times in Arcadia Bay. And yet, the social drama in this prequel is no less tempestuous.
The early 90’s was somewhat of a golden-age for the video games industry. The NES and Master System had successfully revived the industry and everything was set for the second act. Back then the major industry players, Nintendo and SEGA, were in a direct head to head for your money and leading the vanguard were their respective mascots Sonic and Mario.
Role-playing games are supposed to offer a role to play.
Hello everyone and welcome back to another of my video reviews! Agents of Mayhem was provided to us by Xbox via a digital code for Xbox One.
One Game, 2 versions. It’s not an entirely new concept and there are many previous examples of games releasing with 2 differing versions to choose from. The one that immediately jumps to mind – and I really didn’t believe that I would be drawing any parallels with – is the Pokemon series, specifically the original Red and Blue releases. Fallen Legion revives this concept, and has released as Fallen Legion: Sins of an Empire on the PlayStation 4 and Fallen Legion: Flames of Rebellion on the PlayStation Vita. Both games…
These little toys from Futurlab want to leave a big impression.