Role-playing games are supposed to offer a role to play.
Hello everyone and welcome back to another of my video reviews! Agents of Mayhem was provided to us by Xbox via a digital code for Xbox One.
One Game, 2 versions. It’s not an entirely new concept and there are many previous examples of games releasing with 2 differing versions to choose from. The one that immediately jumps to mind – and I really didn’t believe that I would be drawing any parallels with – is the Pokemon series, specifically the original Red and Blue releases. Fallen Legion revives this concept, and has released as Fallen Legion: Sins of an Empire on the PlayStation 4 and Fallen Legion: Flames of Rebellion on the PlayStation Vita. Both games…
These little toys from Futurlab want to leave a big impression.
I can’t recall a cardboard box ever being a subject matter that has ever drawn much excitement. Hence, worlds entirely populated by cardboard boxes doesn’t immediately feel like a compelling theme for a video game.
Developer Good Catch, based in London, describes Black and White Bushido as a ‘2D arena brawler that pits the forces of light and shadow against each other’ which sums the game up rather well. This is a game where 2 opposing sides tactically battle to win short matches making use of skills and the environment to gain the upper hand over their opponents.
It’s a frantic battle, with the game stressing under the sheer amount of attacks being exchanged. In amongst the mess Bullseye, one of the games many antagonists, gives as good as he takes despite the fact his health bar is plunging faster than the value of sterling. The lunacy only increases, as more and more players join the fray and soon it’s almost impossible to see where the enemies let alone where you are.
“Death is no escape down here”, the closing statement of the narrator as the tutorial comes to an end. This statement is probably true for most games, where death is really never more that an inconvenient setback rather than anything finite. Crawl however does things a bit differently, where death simply switches you from team living to team dead.
More than most, Outlast 2 understands that the best horror games operate as a disempowerment fantasy.
You stand a child adorned in a yellow rain coat, the only piece of colour amongst a wash of browns and greys in a dimly lit room littered with cloth, cages and a suspicious man with clumsily long arms and a face wrapped in bandages. He’s known as The Janitor, and up until now other than the odd suspicious shadow or rodent he is the first resident of The Maw that you have encountered. He stands, facing away from you hurriedly gift wrapping dolls in cloth before impaling each parcel upon…